Java規(guī)則引擎Easy Rules的使用介紹
1. Easy Rules 概述
Easy Rules是一個(gè)Java規(guī)則引擎,靈感來(lái)自一篇名為《Should I use a Rules Engine?》的文章
規(guī)則引擎就是提供一種可選的計(jì)算模型。與通常的命令式模型(由帶有條件和循環(huán)的命令依次組成)不同,規(guī)則引擎基于生產(chǎn)規(guī)則系統(tǒng)。這是一組生產(chǎn)規(guī)則,每條規(guī)則都有一個(gè)條件(condition)和一個(gè)動(dòng)作(action)———— 簡(jiǎn)單地說(shuō),可以將其看作是一組if-then語(yǔ)句。
精妙之處在于規(guī)則可以按任何順序編寫(xiě),引擎會(huì)決定何時(shí)使用對(duì)順序有意義的任何方式來(lái)計(jì)算它們。考慮它的一個(gè)好方法是系統(tǒng)運(yùn)行所有規(guī)則,選擇條件成立的規(guī)則,然后執(zhí)行相應(yīng)的操作。這樣做的好處是,很多問(wèn)題都很自然地符合這個(gè)模型:
if car.owner.hasCellPhone then premium += 100;if car.model.theftRating > 4 then premium += 200;if car.owner.livesInDodgyArea && car.model.theftRating > 2 then premium += 300;
規(guī)則引擎是一種工具,它使得這種計(jì)算模型編程變得更容易。它可能是一個(gè)完整的開(kāi)發(fā)環(huán)境,或者一個(gè)可以在傳統(tǒng)平臺(tái)上工作的框架。生產(chǎn)規(guī)則計(jì)算模型最適合僅解決一部分計(jì)算問(wèn)題,因此規(guī)則引擎可以更好地嵌入到較大的系統(tǒng)中。
你可以自己構(gòu)建一個(gè)簡(jiǎn)單的規(guī)則引擎。你所需要做的就是創(chuàng)建一組帶有條件和動(dòng)作的對(duì)象,將它們存儲(chǔ)在一個(gè)集合中,然后遍歷它們以評(píng)估條件并執(zhí)行這些動(dòng)作。
Easy Rules它提供Rule抽象以創(chuàng)建具有條件和動(dòng)作的規(guī)則,并提供RuleEngine API,該API通過(guò)一組規(guī)則運(yùn)行以評(píng)估條件并執(zhí)行動(dòng)作。
Easy Rules簡(jiǎn)單易用,只需兩步:
首先,定義規(guī)則,方式有很多種
方式一:注解
@Rule(name = 'weather rule', description = 'if it rains then take an umbrella')public class WeatherRule { @Condition public boolean itRains(@Fact('rain') boolean rain) { return rain; } @Action public void takeAnUmbrella() { System.out.println('It rains, take an umbrella!'); }}
方式二:鏈?zhǔn)骄幊?/p>
Rule weatherRule = new RuleBuilder() .name('weather rule') .description('if it rains then take an umbrella') .when(facts -> facts.get('rain').equals(true)) .then(facts -> System.out.println('It rains, take an umbrella!')) .build();
方式三:表達(dá)式
Rule weatherRule = new MVELRule() .name('weather rule') .description('if it rains then take an umbrella') .when('rain == true') .then('System.out.println('It rains, take an umbrella!');');
方式四:yml配置文件
例如:weather-rule.yml
name: 'weather rule'description: 'if it rains then take an umbrella'condition: 'rain == true'actions: - 'System.out.println('It rains, take an umbrella!');'
MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());Rule weatherRule = ruleFactory.createRule(new FileReader('weather-rule.yml'));
接下來(lái),應(yīng)用規(guī)則
public class Test { public static void main(String[] args) { // define facts Facts facts = new Facts(); facts.put('rain', true); // define rules Rule weatherRule = ... Rules rules = new Rules(); rules.register(weatherRule); // fire rules on known facts RulesEngine rulesEngine = new DefaultRulesEngine(); rulesEngine.fire(rules, facts); }}
入門(mén)案例:Hello Easy Rules
<dependency> <groupId>org.jeasy</groupId> <artifactId>easy-rules-core</artifactId> <version>4.0.0</version></dependency>
通過(guò)骨架創(chuàng)建maven項(xiàng)目:
mvn archetype:generate -DarchetypeGroupId=org.jeasy -DarchetypeArtifactId=easy-rules-archetype -DarchetypeVersion=4.0.0
默認(rèn)給我們生成了一個(gè)HelloWorldRule規(guī)則,如下:
package com.cjs.example.rules;import org.jeasy.rules.annotation.Action;import org.jeasy.rules.annotation.Condition;import org.jeasy.rules.annotation.Rule;@Rule(name = 'Hello World rule', description = 'Always say hello world')public class HelloWorldRule { @Condition public boolean when() { return true; } @Action public void then() throws Exception { System.out.println('hello world'); }}
2. 規(guī)則定義
2.1. 定義規(guī)則
大多數(shù)業(yè)務(wù)規(guī)則可以用以下定義表示:
Name : 一個(gè)命名空間下的唯一的規(guī)則名稱(chēng) Description : 規(guī)則的簡(jiǎn)要描述 Priority : 相對(duì)于其他規(guī)則的優(yōu)先級(jí) Facts : 事實(shí),可立即為要處理的數(shù)據(jù) Conditions : 為了應(yīng)用規(guī)則而必須滿(mǎn)足的一組條件 Actions : 當(dāng)條件滿(mǎn)足時(shí)執(zhí)行的一組動(dòng)作Easy Rules為每個(gè)關(guān)鍵點(diǎn)提供了一個(gè)抽象來(lái)定義業(yè)務(wù)規(guī)則。
在Easy Rules中,Rule接口代表規(guī)則
public interface Rule { /** * This method encapsulates the rule’s conditions. * @return true if the rule should be applied given the provided facts, false otherwise */ boolean evaluate(Facts facts); /** * This method encapsulates the rule’s actions. * @throws Exception if an error occurs during actions performing */ void execute(Facts facts) throws Exception; //Getters and setters for rule name, description and priority omitted.}
evaluate方法封裝了必須計(jì)算結(jié)果為T(mén)RUE才能觸發(fā)規(guī)則的條件。execute方法封裝了在滿(mǎn)足規(guī)則條件時(shí)應(yīng)該執(zhí)行的動(dòng)作。條件和操作由Condition和Action接口表示。
定義規(guī)則有兩種方式:
通過(guò)在POJO類(lèi)上添加注解 通過(guò)RuleBuilder API編程可以在一個(gè)POJO類(lèi)上添加@Rule注解,例如:
@Rule(name = 'my rule', description = 'my rule description', priority = 1)public class MyRule { @Condition public boolean when(@Fact('fact') fact) { //my rule conditions return true; } @Action(order = 1) public void then(Facts facts) throws Exception { //my actions } @Action(order = 2) public void finally() throws Exception { //my final actions }}
@Condition注解指定規(guī)則條件@Fact注解指定參數(shù)@Action注解指定規(guī)則執(zhí)行的動(dòng)作
RuleBuilder支持鏈?zhǔn)斤L(fēng)格定義規(guī)則,例如:
Rule rule = new RuleBuilder().name('myRule').description('myRuleDescription').priority(3).when(condition).then(action1).then(action2).build();
組合規(guī)則
CompositeRule由一組規(guī)則組成。這是一個(gè)典型地組合設(shè)計(jì)模式的實(shí)現(xiàn)。
組合規(guī)則是一個(gè)抽象概念,因?yàn)榭梢砸圆煌绞接|發(fā)組合規(guī)則。
Easy Rules自帶三種CompositeRule實(shí)現(xiàn):
UnitRuleGroup : 要么應(yīng)用所有規(guī)則,要么不應(yīng)用任何規(guī)則(AND邏輯) ActivationRuleGroup : 它觸發(fā)第一個(gè)適用規(guī)則,并忽略組中的其他規(guī)則(XOR邏輯) ConditionalRuleGroup : 如果具有最高優(yōu)先級(jí)的規(guī)則計(jì)算結(jié)果為true,則觸發(fā)其余規(guī)則復(fù)合規(guī)則可以從基本規(guī)則創(chuàng)建并注冊(cè)為常規(guī)規(guī)則:
//Create a composite rule from two primitive rulesUnitRuleGroup myUnitRuleGroup = new UnitRuleGroup('myUnitRuleGroup', 'unit of myRule1 and myRule2');myUnitRuleGroup.addRule(myRule1);myUnitRuleGroup.addRule(myRule2);//Register the composite rule as a regular ruleRules rules = new Rules();rules.register(myUnitRuleGroup);RulesEngine rulesEngine = new DefaultRulesEngine();rulesEngine.fire(rules, someFacts);
每個(gè)規(guī)則都有優(yōu)先級(jí)。它代表觸發(fā)注冊(cè)規(guī)則的默認(rèn)順序。默認(rèn)情況下,較低的值表示較高的優(yōu)先級(jí)。可以重寫(xiě)compareTo方法以提供自定義優(yōu)先級(jí)策略。
2.2. 定義事實(shí)
在Easy Rules中,F(xiàn)act API代表事實(shí)
public class Fact<T> { private final String name; private final T value;}
舉個(gè)栗子:
Fact<String> fact = new Fact('foo', 'bar');Facts facts = new Facts();facts.add(fact);
或者,也可以用這樣簡(jiǎn)寫(xiě)形式
Facts facts = new Facts();facts.put('foo', 'bar');
用@Fact注解可以將Facts注入到condition和action方法中
@Ruleclass WeatherRule { @Condition public boolean itRains(@Fact('rain') boolean rain) { return rain; } @Action public void takeAnUmbrella(Facts facts) { System.out.println('It rains, take an umbrella!'); // can add/remove/modify facts }}
2.3. 定義規(guī)則引擎
Easy Rules提供兩種RulesEngine接口實(shí)現(xiàn):
DefaultRulesEngine : 根據(jù)規(guī)則的自然順序應(yīng)用規(guī)則 InferenceRulesEngine : 持續(xù)對(duì)已知事實(shí)應(yīng)用規(guī)則,直到不再適用任何規(guī)則為止創(chuàng)建規(guī)則引擎:
RulesEngine rulesEngine = new DefaultRulesEngine();// orRulesEngine rulesEngine = new InferenceRulesEngine();
然后,注冊(cè)規(guī)則
rulesEngine.fire(rules, facts);
規(guī)則引擎有一些可配置的參數(shù),如下圖所示:
舉個(gè)栗子:
RulesEngineParameters parameters = new RulesEngineParameters() .rulePriorityThreshold(10) .skipOnFirstAppliedRule(true) .skipOnFirstFailedRule(true) .skipOnFirstNonTriggeredRule(true);RulesEngine rulesEngine = new DefaultRulesEngine(parameters);
2.4. 定義規(guī)則監(jiān)聽(tīng)器
通過(guò)實(shí)現(xiàn)RuleListener接口
public interface RuleListener { /** * Triggered before the evaluation of a rule. * * @param rule being evaluated * @param facts known before evaluating the rule * @return true if the rule should be evaluated, false otherwise */ default boolean beforeEvaluate(Rule rule, Facts facts) { return true; } /** * Triggered after the evaluation of a rule. * * @param rule that has been evaluated * @param facts known after evaluating the rule * @param evaluationResult true if the rule evaluated to true, false otherwise */ default void afterEvaluate(Rule rule, Facts facts, boolean evaluationResult) { } /** * Triggered on condition evaluation error due to any runtime exception. * * @param rule that has been evaluated * @param facts known while evaluating the rule * @param exception that happened while attempting to evaluate the condition. */ default void onEvaluationError(Rule rule, Facts facts, Exception exception) { } /** * Triggered before the execution of a rule. * * @param rule the current rule * @param facts known facts before executing the rule */ default void beforeExecute(Rule rule, Facts facts) { } /** * Triggered after a rule has been executed successfully. * * @param rule the current rule * @param facts known facts after executing the rule */ default void onSuccess(Rule rule, Facts facts) { } /** * Triggered after a rule has failed. * * @param rule the current rule * @param facts known facts after executing the rule * @param exception the exception thrown when attempting to execute the rule */ default void onFailure(Rule rule, Facts facts, Exception exception) { }}
3. 示例
<project xmlns='http://maven.apache.org/POM/4.0.0' xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:schemaLocation='http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd'> <modelVersion>4.0.0</modelVersion> <groupId>com.cjs.example</groupId> <artifactId>easy-rules-quickstart</artifactId> <version>1.0.0-SNAPSHOT</version> <packaging>jar</packaging> <dependencies> <dependency> <groupId>org.jeasy</groupId> <artifactId>easy-rules-core</artifactId> <version>4.0.0</version> </dependency> <dependency> <groupId>org.jeasy</groupId> <artifactId>easy-rules-support</artifactId> <version>4.0.0</version> </dependency> <dependency> <groupId>org.jeasy</groupId> <artifactId>easy-rules-mvel</artifactId> <version>4.0.0</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-simple</artifactId> <version>1.7.30</version> </dependency> </dependencies></project>
4. 擴(kuò)展
規(guī)則本質(zhì)上是一個(gè)函數(shù),如y=f(x1,x2,..,xn)
規(guī)則引擎就是為了解決業(yè)務(wù)代碼和業(yè)務(wù)規(guī)則分離的引擎,是一種嵌入在應(yīng)用程序中的組件,實(shí)現(xiàn)了將業(yè)務(wù)決策從應(yīng)用程序代碼中分離。
還有一種常見(jiàn)的方式是Java+Groovy來(lái)實(shí)現(xiàn),Java內(nèi)嵌Groovy腳本引擎進(jìn)行業(yè)務(wù)規(guī)則剝離。
https://github.com/j-easy/easy-rules/wiki
到此這篇關(guān)于Java規(guī)則引擎Easy Rules的使用介紹的文章就介紹到這了,更多相關(guān)Java規(guī)則引擎Easy Rules內(nèi)容請(qǐng)搜索好吧啦網(wǎng)以前的文章或繼續(xù)瀏覽下面的相關(guān)文章希望大家以后多多支持好吧啦網(wǎng)!
相關(guān)文章:
1. Struts2獲取參數(shù)的三種方法總結(jié)2. JSP中Servlet的Request與Response的用法與區(qū)別3. IntelliJ IDEA刪除類(lèi)的方法步驟4. js select支持手動(dòng)輸入功能實(shí)現(xiàn)代碼5. Android 實(shí)現(xiàn)徹底退出自己APP 并殺掉所有相關(guān)的進(jìn)程6. vue cli4下環(huán)境變量和模式示例詳解7. vue使用moment如何將時(shí)間戳轉(zhuǎn)為標(biāo)準(zhǔn)日期時(shí)間格式8. Django視圖類(lèi)型總結(jié)9. IntelliJ IDEA導(dǎo)入jar包的方法10. Xml簡(jiǎn)介_(kāi)動(dòng)力節(jié)點(diǎn)Java學(xué)院整理
