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關于WPF WriteableBitmap類直接操作像素點的問題
瀏覽:176日期:2022-06-04 15:34:15
WPF(Windows Presentation Foundation)是微軟推出的基于Windows 的用戶界面框架,屬于.NET Framework 3.0的一部分。它提供了統一的編程模型、語言和框架,真正做到了分離界面設計人員與開發人員的工作;同時它提供了全新的多媒體交互用戶圖形界面。
還是話不多說,直接上碼:
1.新建WpfApp應用程序
2.MainWindow.xaml文件代碼如下:
<Window x:Class="WpfApp1.MainWindow"xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"xmlns:d="http://schemas.microsoft.com/expression/blend/2008"xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"xmlns:local="clr-namespace:WpfApp1"mc:Ignorable="d"Title="MainWindow" Height="450" Width="800"> <Grid><Grid.RowDefinitions> <RowDefinition Height="*"></RowDefinition> <RowDefinition Height="10*" ></RowDefinition></Grid.RowDefinitions> <Button Name="button" Grid.Row="0" HorizontalAlignment="Center" Content="generate_bitmap" MinWidth="120" MinHeight="30" Click="Button_Click"></Button><Grid x:Name="imgGrid" Grid.Row="1"> <Viewbox><Image x:Name="img" Width="{Binding RelativeSource={RelativeSource Self}, Path=Source.PixelWidth}" Height="{Binding RelativeSource={RelativeSource Self}, Path=Source.PixelHeight}"Source="{Binding CtrlImage, IsAsync=True}" Stretch="None" /> </Viewbox></Grid> </Grid></Window>
3.MainWindow.xaml.cs文件代碼如下:
using System;using System.Collections.Generic;using System.Globalization;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;using System.Drawing;using System.Drawing.Drawing2D; namespace WpfApp1{ /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window {public MainWindow(){ InitializeComponent();}public void Button_Click(object sender, RoutedEventArgs e) WriteableBitmap wb = new WriteableBitmap((int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight, 96, 96, PixelFormats.Pbgra32, null); wb.Lock(); Bitmap backBitmap = new Bitmap((int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight, wb.BackBufferStride, System.Drawing.Imaging.PixelFormat.Format32bppArgb, wb.BackBuffer); Int32Rect rect = new Int32Rect(0, 0, (int)imgGrid.ActualWidth, (int)imgGrid.ActualHeight); byte[] pixels = new byte[(int)imgGrid.ActualWidth * (int)imgGrid.ActualHeight * wb.Format.BitsPerPixel / 8]; Random rand = new Random(); for (int y = 0; y < wb.PixelHeight; y++) {for (int x = 0; x < wb.PixelWidth; x++){ int alpha = 0; int red = 0; int green = 0; int blue = 0; if ((x % 5 == 0) || (y % 7 == 0)) {red = (int)((double)y / wb.PixelHeight * 255);green = rand.Next(100, 255);blue = (int)((double)x / wb.PixelWidth * 255);alpha = 255; } elsered = (int)((double)x / wb.PixelWidth * 255);blue = (int)((double)y / wb.PixelHeight * 255);alpha = 50; int pixeloffset = (x + y * wb.PixelWidth) * wb.Format.BitsPerPixel / 8; pixels[pixeloffset] = (byte)blue; pixels[pixeloffset + 1] = (byte)green; pixels[pixeloffset + 2] = (byte)red; pixels[pixeloffset + 3] = (byte)alpha;}int stride = (wb.PixelWidth * wb.Format.BitsPerPixel) / 8;wb.WritePixels(rect, pixels, stride, 0); } wb.Unlock(); backBitmap.Dispose(); backBitmap = null; img.Source = wb; }}
效果如下:
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